Call of Duty 5 – World at War (PC)

One more game added to my collection yesterday; Call of Duty 5 – World at War. I was not at all sure about getting this game, because I truly think WWII is so over used in PC games, that it for me has become too boring. I mean, honestly, did COD1-3 not already show enough of WWII?

Having also played Call of Duty 4 does not make COD5 stand out. Sure, graphics are still awesome even with the DX9 coding from COD4 and Kiefer Sutherland now does most of the narration (which really catches your attention). That said, the maps are now shorter and more angular, and there really is nothing ‘new’ to the feel of the game. Well, there’s the flame thrower but that’s just about it.

Okay, I have only played World at War for a few hours now, but somehow I feel right back with COD3 again. And so far the storytelling has evaded me; there is a general outline of events but other than that, I feel like a soldier left in the midst of the battlefield with neither plans nor intentions. Also, the game will only progress if you make the appropriate choice. You can stand for what seems like hours on end, killing enemies, but unless you advance nothing will happen from the game’s AI.

What stands out as enjoyable is the fact that the online multiplayer part of Call of Duty 5 seems better than in COD4, and the addition of the ‘Nacht der Untoten’ is a really good laugh when spent with friends. While I over all do appreciate the game play, I cannot help to think this is a step down from its predecessor.

Coming soon: I’m trying out Mirrors Edge for my PS3

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